![]() It's unclear whether the error was missed in testing or intentionally left unfixed because they decided they liked the erroneous behavior better. (This is all explained much more thoroughly yet accessibly, and illustrated much more brilliantly, in the video I suggest you watch it when you can.) It was originally intended to be a much more hidden secret than it turned out to be. (Unless you're walking on the ceiling.) But because of a programming error, it keeps scrolling, revealing that the warp zone room is there. The underground 1-2 level is supposed to stop scrolling as soon as the mundane return-to-surface pipe comes onto the right edge of the screen. It’s only this one game.For those who can't watch the video or just want a text summary: ![]() I confirmed the game (same ROM) works fine on my other RetroPie builds (same version of RetroPie and emulators) which only use USB or GPIO controllers. The problem exists in FCEUmm, Nestopia, and Quicknes. It only seems to affect Super Mario Bros., and it seems recent, though I can’t say exactly when I last played it on this build (my Super Famicom Pi). This will continue to work until I reboot the Pi. What’s even weirder is that whatever that controller swap did, will stay in place even if I exit the emulator and go back to EmulationStation, play another game with a different emulator, then go back to Super Mario Bros. Of course I then have to switch back to Player 1 to control Mario. ![]() What’s weird is I can start the game by plugging the controller into the Player 2 slot and pressing start. I am running RetroPie 4.3.12 (0481bb0) on a Pi 3 with a Raphnet BRD-4NES4SNES adapter and real SNES controllers. At first I thought it was my controller, but I could get the start button to work in EmulationStation as well as in other NES games. I was testing out some controllers with new membranes in them today and thought I would test with good old Super Mario Bros, except I couldn’t get the game to start.
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